H. Hugli, T. Jost, and N. Ouerhani, Model Performance for Visual Attention in Real 3D Color Scenes, Proc. of the first international work-conference on the Artificial Intelligence and Knowledge Engineering Applications: A Bioinspired Approach (IWINAC 05), pp.469-47810, 1007.
DOI : 10.1007/11499305_48

C. S. Green and D. Bavelier, Action video game modifies visual selective attention, Nature, vol.423, issue.6939, pp.534-537, 2003.
DOI : 10.1038/nature01647

A. Lenhart, S. Jones, and A. R. , Adults and video games, Pew Internet and American Life Project, 2008.

W. R. Boot, A. F. Kramer, D. J. Simons, M. Fabiani, and G. Gratton, The effects of video game playing on attention, memory, and executive control, Acta Psychologica, vol.129, issue.3, pp.387-398, 2008.
DOI : 10.1016/j.actpsy.2008.09.005

J. E. Clark, A. K. Lanphear, and C. C. Riddick, The Effects of Videogame Playing on the Response Selection Processing of Elderly Adults, Journal of Gerontology, vol.42, issue.1, pp.82-85, 1987.
DOI : 10.1093/geronj/42.1.82

K. Rayner, Eye movements in reading and information processing: 20 years of research., Psychological Bulletin, vol.124, issue.3, pp.372-422, 1998.
DOI : 10.1037/0033-2909.124.3.372

A. J. Yarbus9-]-w, R. S. Gibbs, and . Bernas, Eye movements and vision Visual Attention in Newspaper versus TV-Oriented News Websites, Journal of Usability Studies, vol.4, pp.147-165, 1967.

J. H. Goldberg, M. J. Stimson, M. Lewenstein, N. Scottand, and A. M. Wichansky, Eye tracking in web search tasks, Proceedings of the symposium on Eye tracking research & applications , ETRA '02, pp.51-58, 2002.
DOI : 10.1145/507072.507082

S. Lee, G. J. Kim, and S. Choi, Real-time tracking of visually attended objects in interactive virtual environments, Proceedings of the 2007 ACM symposium on Virtual reality software and technology , VRST '07, pp.29-3810, 2007.
DOI : 10.1145/1315184.1315187

Y. Kenji, W. Katsumi, and K. Takashi, Dynamic evaluation of distribution of visual attention during playing video game, Proc. of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 06), pp.10-1145, 2006.

P. Cubaud, A. Topol, and J. Dupire, Using Game Engines for non 3D Gaming Applications, Proc. of the International Conference on Computer Games (CGAMES 05), pp.304-307, 2005.
URL : https://hal.archives-ouvertes.fr/hal-01125134

M. S. El-nasr and S. Yan, Visual attention in 3D video games, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology , ACE '06, pp.101145-1178823, 2006.
DOI : 10.1145/1178823.1178849

A. Kenny, H. Koesling, D. Delaney, S. Mcloone, and T. Ward, A Preliminary Investigation into Eye Gaze Data in a First Person Shooter Game, Proc. 19th European Conference Modelling and Simulation (ECMS), pp.146-152, 2005.

P. M. Fischer, J. W. Richards, E. J. Berman, and D. M. Krugman, Recall and Eye Tracking Study of Adolescents Viewing Tobacco Advertisements, JAMA: The Journal of the American Medical Association, vol.261, issue.1, pp.84-89, 1989.
DOI : 10.1001/jama.1989.03420010094040

L. J. Muir and I. Richardson, Perception of Sign Language and Its Application to Visual Communications for Deaf People, Journal of Deaf Studies and Deaf Education, vol.10, issue.4, pp.390-401, 2005.
DOI : 10.1093/deafed/eni037

R. J. Jacob and K. S. Karn, Eye Tracking in Human-Computer Interaction and Usability Research, pp.573-605, 2003.
DOI : 10.1016/B978-044451020-4/50031-1

S. Hillaire, A. Lecuyer, T. Regia-corte, R. Cozot, J. Royan et al., A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments, Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, VRST '10, pp.191-198, 2010.
DOI : 10.1145/1889863.1889907

URL : https://hal.archives-ouvertes.fr/inria-00540987

K. K. Ball, B. L. Beard, D. L. Roenker, R. L. Miller, and D. S. Griggs, Age and visual search: expanding the useful field of view, Journal of the Optical Society of America A, vol.5, issue.12, pp.2210-2220, 1988.
DOI : 10.1364/JOSAA.5.002210

K. Murphy and A. Spencer, Playing video games does not make for better visual attention skills, Journal of Articles in Support of the Null Hypothesis, vol.6, pp.1-20, 2009.

S. S. Shapiro and M. B. Wilk, An analysis of variance test for normality (complete samples), Biometrika, vol.52, issue.3-4, pp.591-611, 1965.
DOI : 10.1093/biomet/52.3-4.591