Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces

Anatole Lécuyer 1 Laurent George 2 Maud Marchal 1
1 Hybrid - 3D interaction with virtual environments using body and mind
Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
2 VR4I - Virtual Reality for Improved Innovative Immersive Interaction
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : The next generation of VR simulators could take into account a novel input: the user's mental state, as measured with electrodes and a brain-computer interface. One illustration of this promising path is a project that adapted a guidance system's force feedback to the user's mental workload in real time. A first application of this approach is a medical training simulator that provides virtual assistance that adapts to the trainee's mental activity. Such results pave the way to VR systems that will automatically reconfigure and adapt to their users' mental states and cognitive processes.
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Journal articles
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https://hal.archives-ouvertes.fr/hal-00934846
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Submitted on : Wednesday, January 22, 2014 - 4:20:30 PM
Last modification on : Friday, November 16, 2018 - 1:22:49 AM

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Anatole Lécuyer, Laurent George, Maud Marchal. Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces. IEEE Computer Graphics and Applications, Institute of Electrical and Electronics Engineers, 2013, 33 (5), pp.18-23. ⟨10.1109/MCG.2013.80⟩. ⟨hal-00934846⟩

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