Empirical Specification of Dialogue Games for an Interactive Agent

Abstract : This article addresses the challenge of designing the communicative behaviour of an agent interacting with humans. We present a data-driven methodology based on the production of a matrix representation of a corpus from which we extract dialogue patterns. These patterns reflect the minimal units of interaction which turn out to be very attractive for dialogue modelling. We present a framework to specify dialogue games from these patterns based on the notion of social commitments. We exemplify the specification of dialogue games by implementing all the steps of our methodology on a task-oriented corpus. The produced games are validated by showing that they appropriately describe the patterns appearing in a reference corpus.
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Communication dans un congrès
11th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'13), 2013, Salamanca, Spain. 7879, pp.49-60, 2013, Lecture Notes in Computer Science
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Soumis le : lundi 13 janvier 2014 - 10:34:45
Dernière modification le : mardi 5 juin 2018 - 10:14:25
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Guillaume Dubuisson Duplessis, Nathalie Chaignaud, Jean-Philippe Kotowicz, Alexandre Pauchet, Jean-Pierre Pécuchet. Empirical Specification of Dialogue Games for an Interactive Agent. 11th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'13), 2013, Salamanca, Spain. 7879, pp.49-60, 2013, Lecture Notes in Computer Science. 〈hal-00927480〉

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