Empirical Specification of Dialogue Games for an Interactive Agent

Abstract : This article addresses the challenge of designing the communicative behaviour of an agent interacting with humans. We present a data-driven methodology based on the production of a matrix representation of a corpus from which we extract dialogue patterns. These patterns reflect the minimal units of interaction which turn out to be very attractive for dialogue modelling. We present a framework to specify dialogue games from these patterns based on the notion of social commitments. We exemplify the specification of dialogue games by implementing all the steps of our methodology on a task-oriented corpus. The produced games are validated by showing that they appropriately describe the patterns appearing in a reference corpus.
Type de document :
Communication dans un congrès
11th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'13), 2013, Salamanca, Spain. 7879, pp.49-60, 2013, Lecture Notes in Computer Science
Liste complète des métadonnées


https://hal.archives-ouvertes.fr/hal-00927480
Contributeur : Guillaume Dubuisson Duplessis <>
Soumis le : lundi 13 janvier 2014 - 10:34:45
Dernière modification le : mardi 14 janvier 2014 - 13:48:46
Document(s) archivé(s) le : dimanche 13 avril 2014 - 22:31:28

Fichier

article-paams.pdf
Fichiers produits par l'(les) auteur(s)

Identifiants

  • HAL Id : hal-00927480, version 1

Collections

Citation

Guillaume Dubuisson Duplessis, Nathalie Chaignaud, Jean-Philippe Kotowicz, Alexandre Pauchet, Jean-Pierre Pécuchet. Empirical Specification of Dialogue Games for an Interactive Agent. 11th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'13), 2013, Salamanca, Spain. 7879, pp.49-60, 2013, Lecture Notes in Computer Science. <hal-00927480>

Partager

Métriques

Consultations de
la notice

129

Téléchargements du document

93