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J. C. Hart, S. P. Worley, N. Holmberg, B. Wunsche, K. Iwasaki et al., An efficient method for rendering underwater optical effect using graphics hardware A volume rendering approach for sea surfaces taking into account second order scattering using scattering maps Computer graphics for water modeling and rendering: a survey A rapid hierarchical rendering technique for translucent material, SIGGRAPH A procedural model for interactive animation of breaking ocean waves Computer Graphics Deep­water animation and rendering Effective reflectance of ocean withecaps Real­time synthesis and rendering of ocean water Rendering natural waters, Computer Graph A practical analytic model for daylight, SIGGRAPH Models for the aerosols for the lower atmosphere and the effects of humidity variations on their optical properties Modeling and rendering waves: wave­tracing beta­splines and reflective and refractive texture mapping Realistic animation of fluid with splash and foam Ocean waves synthesis and animation using real world information Animation of open water phenomena, Hyper­rendering of hyper­textured surfaces, Implicit Surfaces Global illumination techniques for the simulation of participating media, EG Workshop on RenderingPea86] Peachey, D.R., Modeling waves and surf, SIGGRAPH AFGL­TR­79­ 0214 676, Envir. Research PapersTes01] Tessendorf, J., Simulating ocean waters, SIGGRAPH Course Notes, 1979.