Interactive Hydraulic Erosion Using CUDA

Abstract : This paper presents a method to simulate in real-time hydraulic erosion and sedimentation on a 3D soil represented by a triangular mesh. Applications include user-assisted terrain generation for computer-generated films and reverse engineering for geology. Our method achieves interactive performances by dynamically displacing vertices using CUDA and following physically-inspired principles to simulate realistic water streams and their interaction with soil and sediments. The mesh is generated in a preprocessing step to avoid degenerate cases in highly deformed areas. We present various results where landforms are progressively eroded to create visually plausible river beds.
Type de document :
Article dans une revue
Machine Graphics and vision, 2011, 20 (2), pp.157-172
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https://hal.archives-ouvertes.fr/hal-00878463
Contributeur : Philippe Meseure <>
Soumis le : mercredi 30 octobre 2013 - 10:32:43
Dernière modification le : lundi 13 octobre 2014 - 15:43:25

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  • HAL Id : hal-00878463, version 1

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Richard Bézin, Alexandre Peyrat, Benoît Crespin, Olivier Terraz, Xavier Skapin, et al.. Interactive Hydraulic Erosion Using CUDA. Machine Graphics and vision, 2011, 20 (2), pp.157-172. <hal-00878463>

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