Interactive Hydraulic Erosion Using CUDA

Abstract : This paper presents a method to simulate in real-time hydraulic erosion and sedimentation on a 3D soil represented by a triangular mesh. Applications include user-assisted terrain generation for computer-generated films and reverse engineering for geology. Our method achieves interactive performances by dynamically displacing vertices using CUDA and following physically-inspired principles to simulate realistic water streams and their interaction with soil and sediments. The mesh is generated in a preprocessing step to avoid degenerate cases in highly deformed areas. We present various results where landforms are progressively eroded to create visually plausible river beds.
Type de document :
Article dans une revue
Machine Graphics and vision, 2011, 20 (2), pp.157-172
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Contributeur : Philippe Meseure <>
Soumis le : mercredi 30 octobre 2013 - 10:32:43
Dernière modification le : jeudi 11 janvier 2018 - 06:27:03


  • HAL Id : hal-00878463, version 1



Richard Bézin, Alexandre Peyrat, Benoît Crespin, Olivier Terraz, Xavier Skapin, et al.. Interactive Hydraulic Erosion Using CUDA. Machine Graphics and vision, 2011, 20 (2), pp.157-172. 〈hal-00878463〉



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