ScenLRPG, a Board Game for the Collaborative Design of GBL Scenarios: Qualitative Analysis of an Experiment

Abstract : This paper presents the results of an experiment with ScenLRPG, a tool intended to foster collaboration during the design phase of GBL sce-narios. Based on a specific graphic formalism, ScenLRPG allows groups of designers to describe scenario elements so as to justify and negotiate their design choices. The version presented is comprised of a board game fea-turing cards and tokens. The aim of the experiment was to test hypotheses regarding three main issues: the method's propensity to favour designer collaboration, its ability to offer new ideas, and the pros and cons of a board game design tool versus a computer-based environment. The ex-periment was carried out with the help of fifty-six subjects at a GBL sum-mer school, to test hypotheses, gather user needs and improve the tool. Qualitative analysis of the experiment has highlighted improvement areas with regard to the three issues targeted.
Type de document :
Communication dans un congrès
Patrick Felicia. ECGBL 2012 - 6th European Conference on Games Based Learning, Oct 2012, Cork, Ireland. Academic Publishing International Limited, pp.384-392, 2012
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Contributeur : Denis Bouhineau <>
Soumis le : mercredi 23 octobre 2013 - 09:18:30
Dernière modification le : jeudi 11 octobre 2018 - 08:48:04

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  • HAL Id : hal-00873889, version 1

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Jean-Philippe Pernin, Florence Michau, Nadine Mandran, Christelle Mariais. ScenLRPG, a Board Game for the Collaborative Design of GBL Scenarios: Qualitative Analysis of an Experiment. Patrick Felicia. ECGBL 2012 - 6th European Conference on Games Based Learning, Oct 2012, Cork, Ireland. Academic Publishing International Limited, pp.384-392, 2012. 〈hal-00873889〉

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