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Unified processing of constraints for interactive simulation

Christophe Guébert 1 Christian Duriez 1 Laurent Grisoni 1
1 ALCOVE - Collaborative interactive virtual environment
LIFL - Laboratoire d'Informatique Fondamentale de Lille, Inria Lille - Nord Europe, IRCICA
Abstract : This paper introduces a generic way of dealing with a set of different constraints (bilateral, unilateral, dry friction) in the context of interactive simulation. We show that all the mentioned constraints can be handled within a unified framework: we define the notion of generalized constraints, which can be derived into most classical constraints types. The solving method is based on an implicit treatment of constraints that provides good stability for interactive applications using deformable models and rigid bodies. Each constraint law is expressed in constraint subspace, making constraint evaluation much easier. A global solution is calculated using an iterative process that takes into account the mechanical coupling between the constraints. Various examples, from basic to more complex, show the practical advantage of using generalized constraints, as a way of creating heterogeneously constrained systems, as well as the scalability of the proposed method.
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Submitted on : Friday, May 17, 2013 - 11:07:27 PM
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  • HAL Id : hal-00823764, version 1



Christophe Guébert, Christian Duriez, Laurent Grisoni. Unified processing of constraints for interactive simulation. Workshop in Virtual Reality Interactions and Physical Simulation VRIPHYS' 2008, Nov 2008, Grenoble, France. ⟨hal-00823764⟩



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