VISUAL DISCOMFORT IS NOT ALWAYS PROPORTIONAL TO EYE BLINKING RATE: EXPLORING SOME EFFECTS OF PLANAR AND IN-DEPTH MOTION ON 3DTV QOE - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2013

VISUAL DISCOMFORT IS NOT ALWAYS PROPORTIONAL TO EYE BLINKING RATE: EXPLORING SOME EFFECTS OF PLANAR AND IN-DEPTH MOTION ON 3DTV QOE

Jing Li
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Marcus Barkowsky
Patrick Le Callet

Résumé

Visual discomfort is an important factor in determining QoE in 3DTV. It can be measured by physiological signals. In this study, the relationship between 3D video characteristics (e.g., motion type, disparity, velocity, etc), visual discomfort and eye blinking rate were studied. Three motion types were considered, which were static scenes, planar motion and in-depth motion. 44 stimuli with different motion types, disparity levels and velocity levels were studied. The eye blinking signals of 28 observers were obtained by an electrophysiological measurement device. The experimental results showed that stimulus velocity affected eye blinks significantly and differently for planar motion stimuli and in-depth motion stimuli. The objective eye blinking model for 3D stimuli was developed in function of the 3D video characteristics. Furthermore, the results showed that eye blinking rate was proportional to the visual discomfort of the static 3D stimuli but inversely proportional to the visual discomfort of planar motion stimuli.
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Dates et versions

hal-00789026 , version 1 (15-02-2013)

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  • HAL Id : hal-00789026 , version 1

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Jing Li, Marcus Barkowsky, Patrick Le Callet. VISUAL DISCOMFORT IS NOT ALWAYS PROPORTIONAL TO EYE BLINKING RATE: EXPLORING SOME EFFECTS OF PLANAR AND IN-DEPTH MOTION ON 3DTV QOE. International Workshop on Video Processing and Quality Metrics for Consumer Electronics VPQM 2013, Jan 2013, Scottsdale, United States. pp.1-6. ⟨hal-00789026⟩
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