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Communication Dans Un Congrès P2P 2012: IEEE International Conference on Peer-to-Peer Computing Année : 2012

Peer-to-peer live streaming for massively multiplayer online games

Résumé

One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. This demonstration presents a peer-to-peer live video system that enables MMOG players to stream screen-captured video of their game. Players can use the system to show their skills, share experience with friends, or coordinate missions in strategy games.
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Dates et versions

hal-00788135 , version 1 (13-02-2013)

Identifiants

  • HAL Id : hal-00788135 , version 1

Citer

Shakeel Ahmad, Christos Bouras, Eliya Buyukkaya, Raouf Hamzaoui, Andreas Papazois, et al.. Peer-to-peer live streaming for massively multiplayer online games. P2P 2012: IEEE International Conference on Peer-to-Peer Computing, Sep 2012, Tarragona, Spain. ⟨hal-00788135⟩
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