Grasping reality through illusion---interactive graphics serving science, Proceedings of the SIGCHI conference on Human factors in computing systems , CHI '88, pp.1-11, 1988. ,
DOI : 10.1145/57167.57168
Spatial and temporal EEG dynamics of motion sickness, NeuroImage, vol.49, issue.3, pp.49-2862, 2010. ,
DOI : 10.1016/j.neuroimage.2009.10.005
Virtual reality., 1995. ,
DOI : 10.1037/10523-071
The human factors of computer graphics interaction techniques, IEEE Computer Graphics and Applications, vol.4, issue.11, pp.13-48, 1984. ,
DOI : 10.1109/MCG.1984.6429355
Industrial applications of VES, IEEE Computer Graphics and Applications, vol.16, issue.1, pp.10-13, 1996. ,
The challenges of 3D interaction, ACM SIGCHI Bulletin, vol.26, issue.4, pp.36-43, 1994. ,
DOI : 10.1145/191642.191652
Simulator sickness questionnaire: an enhanced method for quantifying simulator sickness. The international journal of aviation psychology, pp.203-220, 1993. ,
Virtual environment interaction techniques, pp.507248-507250, 1995. ,
Realizing the full potential of virtual reality: human factors issues that could stand in the way, Proceedings Virtual Reality Annual International Symposium '95, pp.28-34, 1995. ,
DOI : 10.1109/VRAIS.1995.512476
Evaluation of the effects of frame time variation on VR task performance, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality, pp.38-44, 1997. ,
DOI : 10.1109/VRAIS.1997.583042
Human performance evaluation of manipulation schemes in virtual environments, Proceedings of IEEE Virtual Reality Annual International Symposium, pp.155-161, 1993. ,
DOI : 10.1109/VRAIS.1993.380784