The Six Facets of Serious Game Design: a Methodology Enhanced by our Design Pattern Library

Abstract : Serious games rely on two main types of competence and expertise: the game designer’s and the teacher’s. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment allowing both types of experts to understand each other and communicate with a common language. The aim of this paper is to create such a language using Design Patterns based on our framework: the Six Facets of Serious Game Design. If many design patterns already exist for the game design aspects, they are in short supply on the pedagogical side.
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https://hal.sorbonne-universite.fr/hal-00739124
Contributor : Bertrand Marne <>
Submitted on : Friday, October 5, 2012 - 6:03:05 PM
Last modification on : Tuesday, September 17, 2019 - 10:38:51 AM

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Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang, Jean-Marc Labat. The Six Facets of Serious Game Design: a Methodology Enhanced by our Design Pattern Library. Seventh European Conference on Technology Enhanced Learning (EC-TEL 2012), Sep 2012, Saarbrücken, Germany. pp.208-221, ⟨10.1007/978-3-642-33263-0_17⟩. ⟨hal-00739124⟩

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