Online animation system for practicing cued speech

Abstract : This paper presents a set of information and communication technologies developed with the goal to improve the practice of cued speech. They are based on three-dimensional (3D) graphics and are covering the entire end-to-end content chain: production, transmission, and visualization. Starting from defining a set of potential applications, the requirements of the targeted system for cued speech are set. The research and development path takes into account high-quality animation, real-time constraints, personalization, user acceptability and, equally important, the easiness and feasibility of the deployment. The latter led to a strong orientation toward open standards. The original components of the system include 3D graphics and animation encoders, streaming servers, and visualization engines. The core technology is validated in two real-time applications: a web service for text to animation conversion and a chat service supporting two or more users.
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Article dans une revue
International Journal of Image and Graphics, World Scientific Publishing, 2010, 10 (4), pp.497-512. <10.1142/S0219467810003925>
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https://hal.archives-ouvertes.fr/hal-00710369
Contributeur : Médiathèque Télécom Sudparis & Télécom Ecole de Management <>
Soumis le : mercredi 20 juin 2012 - 16:56:21
Dernière modification le : jeudi 9 février 2017 - 15:20:52

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Blagica Jovanova, Ivica Arsov, Marius Preda, Francoise Preteux. Online animation system for practicing cued speech. International Journal of Image and Graphics, World Scientific Publishing, 2010, 10 (4), pp.497-512. <10.1142/S0219467810003925>. <hal-00710369>

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