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Article Dans Une Revue International Journal On Advances in Networks and Services Année : 2011

Community tools for massively multiplayer online games

Résumé

One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objec- tives. We present the EU funded Community Network Game (CNG) project. The CNG project provides tools to enhance collaborative activities between online gamers and offers new tools for the generation, distribution and insertion of user- generated content in MMOGs. CNG allows the addition of new engaging community services without changing the game code and without adding new processing or network loads to the MMOG central servers. The user-generated content considered by the CNG project includes 3D objects and graphics, as well as screen-captured live video of the game, which is shared using peer-to-peer technology. We survey the state of the art in all areas related to the project and present its concept, objectives, and innovations.
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Dates et versions

hal-00704153 , version 1 (04-06-2012)

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  • HAL Id : hal-00704153 , version 1

Citer

Shakeel Ahmad, Christos Bouras, Raouf Hamzaoui, Jiayi Liu, Andreas Papazois, et al.. Community tools for massively multiplayer online games. International Journal On Advances in Networks and Services, 2011, 4 (3-4). ⟨hal-00704153⟩
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