Tangible user interfaces for physically-based deformation: design principles and first prototype

Nawel Takouachet 1, * Nadine Couture 1, 2 Patrick Reuter 1, 2, 3 Pierre Joyot 1 Guillaume Riviere 1 Nicolas Verdon 1
* Corresponding author
3 MANAO - Melting the frontiers between Light, Shape and Matter
LaBRI - Laboratoire Bordelais de Recherche en Informatique, Inria Bordeaux - Sud-Ouest, LP2N - Laboratoire Photonique, Numérique et Nanosciences
Abstract : We present design principles for conceiving tan- gible user interfaces for the interactive physically-based de- formation of 3D models. Based on these design principles, we developed a first prototype using a passive tangible user interface that embodies the 3D model. By associating an ar- bitrary reference material with the user interface, we convert the displacements of the user interface into forces required by physically-based deformation models. These forces are then applied to the 3D model made out of any material via a physical deformation model. In this way, we compensate for the absence of direct haptic feedback, which allows us to use a force-driven physically-based deformation model. A user
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https://hal.archives-ouvertes.fr/hal-00701141
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Submitted on : Thursday, May 24, 2012 - 4:06:01 PM
Last modification on : Thursday, January 11, 2018 - 6:24:06 AM

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Nawel Takouachet, Nadine Couture, Patrick Reuter, Pierre Joyot, Guillaume Riviere, et al.. Tangible user interfaces for physically-based deformation: design principles and first prototype. Visual Computer, Springer Verlag, 2012, Volume 28 (6-8), pp.799-808. ⟨10.1007/s00371-012-0695-y⟩. ⟨hal-00701141⟩

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