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Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results

Jean-Dominique Gascuel 1 Henri Payno 1 Sébastien Schmerber 2 Olivier Martin 3, *
* Corresponding author
1 MAVERICK - Models and Algorithms for Visualization and Rendering
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
3 GIPSA-SAIGA - GIPSA - Signal et Automatique pour la surveillance, le diagnostic et la biomécanique
GIPSA-DA - Département Automatique, GIPSA-DIS - Département Images et Signal
Abstract : The sense of equilibrium aggregates several interacting cues. On patients with vestibular loss, vision plays a major role. In this study, the goal is to propose a new immersive therapy based on 3D opto-kinetic stimulation. We propose to demonstrate that 3D monoscopic optical flows are an efficient tool to stimulate adaptive postural adjustment. We developed an immersive therapeutic platform that enables to tune the balance task difficulty by managing optic flow speed and gaze anchoring. METHODOLOGY: the immersive sessions proposed to vestibular areflexic patients are composed of a repetition of dynamic optic flows, with varying speed and presence or not of a gaze anchor. The balance adjustments are recorded by a force plate, and quantified by the length of the center of pressure trajectory. RESULTS: Preliminary analysis shows that (i) Patients report a strong immersion felling in the motion flow, triggering more intense motor response to "fight against fall" than in standard opto-kinetic protocols; (ii) An ANOVA factorial design shows a significant effect of flow speed, session number and gaze anchor impact. CONCLUSION: This study shows that 3D immersive stimulation removes essential limits of traditional opto-kinetic stimulators (limited 2D motions and remaining fixed background cues). Moreover, the immersive optic flow stimulation is an efficient tool to induce balance adaptive reactions in vestibular patients. Hence, such a platform appears to be a powerful therapeutic tool for training and relearning of balance control processes.
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Submitted on : Monday, June 4, 2012 - 2:02:01 PM
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Jean-Dominique Gascuel, Henri Payno, Sébastien Schmerber, Olivier Martin. Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results. Journal of Cybertherapy and Rehabilitation, International Association of CyberPsychology, Training, and Rehabilitation (iACToR), 2012, 5 (2), pp.127. ⟨hal-00690804⟩



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