A Particle-based Method for Large-scale breaking Waves Simulation
Résumé
In this paper we address the problem of particle-based simulation of breaking waves. We present a new set of equations based on oceanographic research which allow us to deal with several types of breaking waves and multiple wave trains with full control over the governing parameters. Sprays are generated by explicitly computing sub-particle systems depending on the local motion caused by plunging. In order to reduce computations in non-significant areas, we also describe a simple and efficient multiresolution scheme based on the properties of our breaking wave model.