Real-time Replanning Using 3D Environment for Humanoid Robot

Abstract : In this paper, we illustrate experimentally an origi- nal real-time replanning scheme and architecture for humanoid robot reactive walking. Based on a dense set of actions, our approach uses a large panel of the humanoid robot capabilities and is particularly well suited for 3D collision avoidance. Indeed A-* approaches becomes difficult in such situation, thus the method demonstrated here relies on RRT. Combined with an approximation of the volume swept by the robot legs while walking, our method is able to cope with 3D obstacles while maintaining real-time computation. We experimentally validate our approach on the robot HRP-2.
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Communication dans un congrès
IEEE-RAS International Conference on Humanoid Robots (HUMANOIDS 2011), Oct 2011, Bled, Slovenia. p.584-589, 2011
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Soumis le : vendredi 17 juin 2011 - 16:55:11
Dernière modification le : mercredi 11 janvier 2017 - 01:04:20
Document(s) archivé(s) le : dimanche 18 septembre 2011 - 02:26:35

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  • HAL Id : hal-00601300, version 1

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Léo Baudouin, Nicolas Perrin, Thomas Moulard, Florent Lamiraux, Olivier Stasse, et al.. Real-time Replanning Using 3D Environment for Humanoid Robot. IEEE-RAS International Conference on Humanoid Robots (HUMANOIDS 2011), Oct 2011, Bled, Slovenia. p.584-589, 2011. <hal-00601300>

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