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TriCast: Triangulation with multicast support for P2P virtual environments

Eliya Buyukkaya 1, * Maha Abdallah 1 Romain Cavagna 1
* Corresponding author
1 MALIRE - Machine Learning and Information Retrieval
LIP6 - Laboratoire d'Informatique de Paris 6
Abstract : Peer-to-peer (P2P) architectures have recently become a popular design choice for building virtual environments (VEs). In P2P-based VEs, peer connectivity between the different VE users depends on their positions in the virtual world regardless of the underlying physical network, which is subject to redundant hops and delay. In this paper, we propose Tri-Cast, a fully-distributed P2P architecture to support virtual environment applications by combining a triangular logical network used for discovering the interest group of an event in the virtual world with an application layer multicast support, used for multicasting the event message to the group members. Simulation results show that the proposed physical multicast tree algorithm reduces the cost of message transmission to group members.
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Contributor : Eliya Buyukkaya <>
Submitted on : Sunday, May 1, 2011 - 2:51:47 PM
Last modification on : Friday, January 8, 2021 - 5:34:11 PM
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Eliya Buyukkaya, Maha Abdallah, Romain Cavagna. TriCast: Triangulation with multicast support for P2P virtual environments. 6th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'10) co-located with IEEE ICME 2010, Jul 2010, Singapore, Singapore. pp.1393-1398, ⟨10.1109/ICME.2010.5583199⟩. ⟨hal-00589737⟩



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