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Communication Dans Un Congrès Année : 2010

Everything can be Agent!

Résumé

Most Multi-Agent System designers use several notions - like "agent", "artifact", "object", etc. - to classify the entities involved in simulations. These notions require different methodologies, data structures and algorithms. In this paper, we show that the representation of entities can be favorably unified. As a consequence, the design and implementation process are made easier, since the designer has no longer to assign a fixed type to each entity during model construction. The implementation handles entities through an unified data structure and algorithm, and is therefore lightweight and more maintainable. Such an unification is performed without efficiency loss in a concrete simulation methodology called IODA. According to common sense, we propose to call such an unified entity simply "agent" !
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Dates et versions

hal-00584364 , version 1 (29-10-2013)

Identifiants

  • HAL Id : hal-00584364 , version 1

Citer

Yoann Kubera, Philippe Mathieu, Sébastien Picault. Everything can be Agent!. 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), May 2010, Toronto, Canada. pp.1547-1548. ⟨hal-00584364⟩
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