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Fast Environment Extraction for Lighting and Occlusion of Virtual Objects in Real Scenes.

François Fouquet 1 Jean-Philippe Farrugia 1 Brice Michoud 2 Sylvain Brandel 1
1 R3AM - Rendu Réaliste pour la Réalité Augmentée Mobile
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
2 SAARA - Simulation, Analyse et Animation pour la Réalité Augmentée
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
Abstract : Augmented reality aims to insert virtual objects in real scenes. In order to obtain a coherent and realistic integration, these objects have to be relighted according to their positions and real light conditions. They also have to deal with occlusion by nearest parts of the real scene. To achieve this, we have to extract photometry and geometry from the real scene. In this paper, we adapt high dynamic range reconstruction and depth estimation methods to deal with real-time constraint and consumer devices. We present their limitations along with significant parameters influencing computing time and image quality. We tune these parameters to accelerate computation and evaluate their impact on the resulting quality. To fit with the augmented reality context, we propose a real-time extraction of these information from video streams, in a single pass.
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Submitted on : Wednesday, December 15, 2010 - 4:07:40 PM
Last modification on : Thursday, November 21, 2019 - 2:27:08 AM
Document(s) archivé(s) le : Wednesday, March 16, 2011 - 3:20:15 AM

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  • HAL Id : hal-00547113, version 1

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François Fouquet, Jean-Philippe Farrugia, Brice Michoud, Sylvain Brandel. Fast Environment Extraction for Lighting and Occlusion of Virtual Objects in Real Scenes.. IEEE International Workshop on Multimedia Signal Processing, Oct 2010, Saint Malo, France. pp.actes electroniques. ⟨hal-00547113⟩

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