C. H. Lefohn, J. Kniss, and R. Whitaker, Interactive deformation and visualization of level set surfaces using graphics hardware, IEEE Transactions on Ultrasonics, Ferroelectrics and Frequency Control, 2003.
DOI : 10.1109/VISUAL.2003.1250357

J. Barnes and P. Hut, A hierarchical O(N log N) force-calculation algorithm, Nature, vol.6, issue.6096, pp.446-449, 1986.
DOI : 10.1038/324446a0

E. Bouvier, E. Cohen, and L. Najman, From crowd simulation to airbag deployment: particle systems, a new paradigm of simulation, Journal of Electronic Imaging, vol.6, issue.1, pp.94-107, 1997.
URL : https://hal.archives-ouvertes.fr/hal-00622412

A. Braun and S. R. Musse, Modeling individual behaviors in crowd simulation, Proceedings 11th IEEE International Workshop on Program Comprehension, 2003.
DOI : 10.1109/CASA.2003.1199317

D. Brogan and J. Hodgins, Group behaviors for systems with siginificant dynamics, 1998.

D. Brogan, R. Metoyer, and J. Hodgins, Dynamically simulated characters in virtual environments, IEEE Computer Graphics and Applications, vol.18, issue.5, pp.58-69, 1998.
DOI : 10.1109/38.708561

R. Fedkiw, J. Stam, and H. Jensen, Visual simulation of smoke, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.15-22, 2001.
DOI : 10.1145/383259.383260

N. Goodnight, C. Woolley, G. Lewin, D. Luebke, and G. Humphreys, A multigrid solver for boundary value problems using programmable graphics hardware, ACM SIGGRAPH 2005 Courses on , SIGGRAPH '05, pp.102-111, 2003.
DOI : 10.1145/1198555.1198784

M. Harris, W. Baxter, T. Scheuermann, and A. Lastra, Simulation of cloud dynamics on graphics hardware, ACM SIGGRAPH 2005 Courses on , SIGGRAPH '05, pp.92-101, 2003.
DOI : 10.1145/1198555.1198793

M. Harris, G. Coombe, T. Scheuermann, and A. Lastra, Physically-based visual simulation on graphics hardware, ACM SIGGRAPH 2005 Courses on , SIGGRAPH '05, pp.109-118, 2002.
DOI : 10.1145/1198555.1198791

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.18.9433

D. Helbing, I. Farkas, and T. Vicsek, Simulating dynamical features of escape panic, Nature, vol.407, issue.6803, pp.487-490, 2000.
DOI : 10.1038/35035023

P. Kipfer, M. Segal, and R. Westermann, Uberflow: A GPU-based particle engine, Proc. of ACM SIGGRAPH/Eurographics Symp. on Graphics Hardware, pp.115-122, 2004.

N. Kirchner and H. Savolainen, Triage of fire smoke intoxicated victims in a disaster situation, The Internet Journal of Rescue and Disaster Medicine, vol.1, issue.2, 2000.

J. Krueger and R. Westermann, Linear algebra operators for GPU implementation of numerical algorithms, ACM Transactions on Graphics, vol.22, issue.3, pp.908-916, 2003.
DOI : 10.1145/882262.882363

L. Latta, Building a million particle system, Proc. of Game Developers Conference, 2004.

W. Li, X. Wei, and A. Kaufman, Implementing lattice Boltzmann computation on graphics hardware, The Visual Computer, vol.Techniques, issue.7-8, pp.444-456, 2003.
DOI : 10.1007/s00371-003-0210-6

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.6.4632

Y. Liu, E. Wu, and X. Liu, Real-Time 3D Fluid Simulation on GPU with Complex Obstacles, Proc. of IEEE Pacific Graphics, 2004.
DOI : 10.1360/jos170568

W. Mark, R. Glanville, K. Akeley, and M. Kilgard, Cg, ACM Transactions on Graphics, vol.22, issue.3, pp.896-907, 2003.
DOI : 10.1145/882262.882362

R. Metoyer and J. K. Hodgins, Reactive pedestrian path following from examples. The Visual Computer, pp.635-649, 2004.
DOI : 10.1109/casa.2003.1199318

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.4.204

S. R. Musse and D. Thalmann, Hierarchical model for real time simulation of virtual human crowds, IEEE Transactions on Visualization and Computer Graphics, vol.7, issue.2, pp.152-164, 2001.
DOI : 10.1109/2945.928167

G. Proulx and R. Fahy, Account analysis of WTC survivors, Proc. of the 3rd Int. Symp. on Human Behaviour in Fire, 2004.

O. Rapaport, The Art of Molecular Dynamic, 1996.

C. W. Reynolds, Flocks, herds, and schools: A distributed behavioral model, Computer Graphics: Proc. of SIGGRAPH '87, pp.25-34, 1987.

A. Sherbondy, M. Houston, and S. Napel, Fast volume segmentation with simultaneous visualization using programmable graphics hardware, IEEE Transactions on Ultrasonics, Ferroelectrics and Frequency Control, 2003.
DOI : 10.1109/VISUAL.2003.1250369

J. Stam, Stable fluids Computer Graphics, 33(Annual Conference Series), pp.121-128, 1999.

F. Tecchia, C. Loscos, and Y. Chrysanthou, Image-based crowd rendering, IEEE Computer Graphics and Applications, vol.22, issue.2, pp.36-43, 2002.
DOI : 10.1109/38.988745

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.595.8384

X. Tu and D. Terzopoulos, Artificial fishes, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.43-50, 1994.
DOI : 10.1145/192161.192170