Advantages and Limitations of Simulating Percussion Gestures for Sound Synthesis

Alexandre Bouënard 1, 2, * Marcelo M. Wanderley 1 Sylvie Gibet 2, 3
* Corresponding author
3 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : The increasing availability of software for creating real-time simulations of musical instrument sounds allows for the design of new visual and sounding media. Nevertheless, from a conceptual and pratical point of view, the question of how these new instruments can be controlled has rarely been addressed in the literature. In this paper, we present a framework for the control of virtual percussion instruments by modeling and simulating virtual percussionists, based on a motion capture database and on a physically-based movement simulation environment. We show the benefits and limits of such an approach as a means of synthesizing new expressive percussion performances.
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Alexandre Bouënard, Marcelo M. Wanderley, Sylvie Gibet. Advantages and Limitations of Simulating Percussion Gestures for Sound Synthesis. ICMC, Aug 2009, Montreal, Qc., Canada. pp.255-261. ⟨hal-00426366⟩

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