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Implementing LNS using filtering units of GPUs

Abstract : Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to perform piecewise polynomial evaluations, which helps accelerate LNS computations and can be used in combination with hardware-based transcendental functions.
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https://hal.archives-ouvertes.fr/hal-00423434
Contributor : Caroline Collange <>
Submitted on : Friday, October 9, 2009 - 6:53:14 PM
Last modification on : Tuesday, October 15, 2019 - 6:02:08 PM
Long-term archiving on: : Tuesday, October 16, 2012 - 12:06:03 PM

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Mark Arnold, Sylvain Collange, David Defour. Implementing LNS using filtering units of GPUs. International Conference on Acoustics Speech and Signal Processing (ICASSP), Mar 2010, Dallas, TX, United States. pp.1542--1545, ⟨10.1109/ICASSP.2010.5495516⟩. ⟨hal-00423434⟩

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