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Tangible Interaction in Mixed Reality Systems

Nadine Couture 1, 2 Guillaume Riviere 1, 2 Patrick Reuter 1, 2, 3
3 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
Université Sciences et Technologies - Bordeaux 1, Inria Bordeaux - Sud-Ouest, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : In this chapter, we discuss the design of tangible interaction techniques for Mixed Reality environments. We begin by recalling some conceptual models of tangible interaction. Then, we propose an engineering-oriented software/hardware co-design process, based on our experience in developing tangible user interfaces. We present three different tangible user interfaces for real-world applications, and analyse the feedback from the user studies that we conducted. In summary, we conclude that, since tangible user interfaces are part of the real world and provide a seamless interaction with virtual words, they are well-adapted to mix together reality and virtuality. Hence, tangible interaction optimizes a users' virtual tasks, especially in manipulating and controlling 3D digital data in 3D space.
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Submitted on : Tuesday, July 28, 2009 - 2:52:24 PM
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Nadine Couture, Guillaume Riviere, Patrick Reuter. Tangible Interaction in Mixed Reality Systems. Dubois E., Gray P. and Nigay L. MIXER - The Engineering of Mixed Reality Systems, Springer-Verlag, pp.101-120, 2010, Human-Computer Interaction Series, ⟨10.1007/978-1-84882-733-2_6⟩. ⟨hal-00408042⟩



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