Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli

Olivier Martin 1 Jean-Dominique Gascuel 2
1 GIPSA-SBM - SBM
GIPSA-DA - Département Automatique
2 ARTIS - Acquisition, representation and transformations for image synthesis
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : The aim is to study the effects of 2D vs. 3D visual inputs on balance control. Ten subjects were fully immersed in virtual environment, using 10 different 2D/3D motion flow conditions. Analysis of visual and postural responses shows significant differences of reactivity in 3D versus 2D.
Type de document :
Communication dans un congrès
CT14 - 14th Annual CyberTherapy and CyberPsychology Conference, Jun 2009, Villa Caramora, Lago Maggiore, Italy. pp.61, 2009, <10.3389/conf.neuro.14.2009.06.061>
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https://hal.archives-ouvertes.fr/hal-00386337
Contributeur : Olivier Martin <>
Soumis le : mercredi 20 mai 2009 - 21:02:42
Dernière modification le : mercredi 17 juin 2015 - 01:42:53

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Olivier Martin, Jean-Dominique Gascuel. Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. CT14 - 14th Annual CyberTherapy and CyberPsychology Conference, Jun 2009, Villa Caramora, Lago Maggiore, Italy. pp.61, 2009, <10.3389/conf.neuro.14.2009.06.061>. <hal-00386337>

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