Analysis of Percussion Grip for Physically Based Character Animation

Alexandre Bouënard 1, 2, * Marcelo M. Wanderley 2 Sylvie Gibet 1, 3
* Corresponding author
3 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : This paper presents the analysis of percussion technique for the simulation of virtual timpani playing situations. The analysis has been processed for two subjects performing with two types of grips (French and German), yielding to the extraction of percussion technique parameters from a motion capture database. These parameters are shown to be necessary for specifying the control and extending the expressivity of the simulation process.
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Submitted on : Wednesday, March 18, 2009 - 6:12:05 PM
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  • HAL Id : hal-00369238, version 1


Alexandre Bouënard, Marcelo M. Wanderley, Sylvie Gibet. Analysis of Percussion Grip for Physically Based Character Animation. ENACTIVE, Oct 2008, Pisa, Italy. pp.22-27. ⟨hal-00369238⟩



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