Enhancing the Visualization of Percussion Gestures by Virtual Character Animation

Alexandre Bouënard 1, * Sylvie Gibet 1, 2 Marcelo M. Wanderley 3
* Corresponding author
2 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : A new interface for visualizing and analyzing percussion gestures is presented, proposing enhancements of existing motion capture analysis tools. This is achieved by offering a percussion gesture analysis protocol using motion capture. A virtual character dynamic model is then designed in order to take advantage of gesture characteristics, yielding to improve gesture analysis with visualization and interaction cues of different types.
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Alexandre Bouënard, Sylvie Gibet, Marcelo M. Wanderley. Enhancing the Visualization of Percussion Gestures by Virtual Character Animation. NIME, Jun 2008, Genova, Italy. pp.38-43. ⟨hal-00369237⟩

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