Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2004

Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping

Résumé

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will focus on control. Thanks to algorithms newly introduced in recent research papers, we think we can provide an implementation, which even widens, and simplifies the animation capacities of virtual manikins. In order to do so, we are going to express the industrial expectations as for Virtual Humans, without considering feasibility (not to bias the issue). The second part will show that no commercial application provides the tools that perfectly meet the needs. Thus we propose a new animation framework that better answers the problem. Our contribution is the integration - driven by need ~ of available new scientific techniques to animate Virtual Humans, in a new control scheme that better answers industrial expectations.
Fichier principal
Vignette du fichier
Laval_Rennuit.pdf (403.4 Ko) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-00170017 , version 1 (05-09-2007)

Identifiants

Citer

Antoine Rennuit, Alain Micaelli, Claude Andriot, François Guillaume, Nicolas Chevassus, et al.. Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping. Laval Virtual, Apr 2004, Laval, France. pp.1-10. ⟨hal-00170017⟩
253 Consultations
111 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More