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Communication Dans Un Congrès Année : 2006

Virtual Learners Behaviours in Educational Business Games

Résumé

Educational business games can be of a great help for initial and continuous learning, in the engineering field among others. These games have as major asset the possibility for learners to intervene or act as they wish. Nevertheless, there are numerous possible paths in such games. Designing the appropriate game structure and defining the optimum parameters so as to achieve the pedagogical objectives of business games are not straightforward. Presently, only users feedback allows the adjustments required and the appropriate structure modification needs to be identified. Waiting for feedback may take months and leave users a negative appreciation of the product. In this project, our aim is to conceive a “Simulator of Learners' Behaviour” to ensure the pedagogical quality of educational games. In order to provide realistic players' behaviours, mathematical and economical methods are used.
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Dates et versions

hal-00155640 , version 1 (19-06-2007)

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Nicolas Manin, Sébastien George, Patrick Prévôt. Virtual Learners Behaviours in Educational Business Games. Conference on Technology Enhanced Learning, Sep 2006, Crete, Greece, Greece. pp.287-301, ⟨10.1007/11876663_23⟩. ⟨hal-00155640⟩
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