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Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
Eric Heitz
[Research Report] RR-8468, INRIA. 2014
Rapport
hal-00942452v2
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Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
Eric Heitz
Journal of Computer Graphics Techniques, 2014, 3 (2), pp.32-91
Article dans une revue
hal-01024289v1
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Apparence multi-échelles pour le rendu réaliste et efficace des surfaces complexes
Eric Heitz
Thèse
tel-01073518v2
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High-Performance By-Example Noise using a Histogram-Preserving Blending Operator
Eric Heitz
,
Fabrice Neyret
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2018, ACM SIGGRAPH / Eurographics Symposium on High-Performance Graphics 2018, 1 (2), pp.Article No. 31:1-25. ⟨10.1145/3233304⟩
Article dans une revue
hal-01824773v1
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Understanding and controlling contrast oscillations in stochastic texture algorithms using Spectrum of Variance
Fabrice Neyret
,
Eric Heitz
[Research Report] LJK / Grenoble University - INRIA. 2016, pp.8
Rapport
hal-01349134v1
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A Visibility-Aware Model for Pre-Filtering and Rendering Surfaces in Real-Time
Eric Heitz
,
Fabrice Neyret
[Research Report] RR-7827, INRIA. 2011
Rapport
hal-00650209v2
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Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees
Eric Heitz
,
Fabrice Neyret
Communication dans un congrès
hal-00704461v1
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Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals
Eric Heitz
,
Eugene d'Eon
Article dans une revue
hal-00996995v2
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Correlation effect between transmitter and receiver azimuthal directions on the illumination function from a random rough surface
Eric Heitz
,
Christophe Bourlier
,
Nicolas Pinel
Article dans une revue
hal-00840796v1
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Filtering Non-Linear Transfer Functions on Surfaces
Eric Heitz
,
Derek Nowrouzezahrai
,
Pierre Poulin
,
Fabrice Neyret
Article dans une revue
hal-00876432v2
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Filtering Color Mapped Textures and Surfaces
Eric Heitz
,
Derek Nowrouzezahrai
,
Pierre Poulin
,
Fabrice Neyret
I3D'13 - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Mar 2013, Orlando, United States. pp.129-136, ⟨10.1145/2448196.2448217⟩
Communication dans un congrès
hal-00765799v1
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Adaptive GPU Ray Casting Based on Spectral Analysis
Stefan Suwelack
,
Eric Heitz
,
Roland Unterhinninghofen
,
Rüdiger Dillmann
Communication dans un congrès
hal-00686463v1
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GigaVoxels, librairie et kit de développement sur GPU pour l'exploration temps-réel et visuellement réaliste d'immenses scènes détaillées à base de SVO
Cyril Crassin
,
Pascal Guehl
,
Eric Heitz
,
Jérémy Jaussaud
,
Fabrice Neyret
AFIG 2012 - Journées de l'Association Française d'Informatique Graphique, Nov 2012, Calais, France
Communication dans un congrès
hal-00766682v1
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Linear Efficient Antialiased Displacement and Reflectance Mapping
Jonathan Dupuy
,
Eric Heitz
,
Jean-Claude Iehl
,
Pierre Poulin
,
Fabrice Neyret
,
et al.
Article dans une revue
hal-00858220v4
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Physically Based Shading in Theory and Practice
Stephen Hill
,
Stephen Mcauley
,
Jonathan Dupuy
,
Yoshiharu Gotanda
,
Eric Heitz
,
et al.
ACM SIGGRAPH Courses, Aug 2014, Vancouver, Canada
Communication dans un congrès
hal-01066241v1
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