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13 résultats
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Double- and Multiple-scattering Effects in Translucent MaterialsIEEE Computer Graphics and Applications, 2013, Special Issue on Scattering: Acquisition, Modeling and rendering, 33 (3), pp.66-76. ⟨10.1109/MCG.2013.19⟩
Article dans une revue
hal-00760054v1
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Point-Based Light Transport for Participating Media with Refractive BoundariesEurographics Symposium on Rendering 2016 - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland. ⟨10.2312/sre20161216⟩
Communication dans un congrès
hal-01327239v2
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L'émergence de la réalité augmentée, à la frontière du réel et du virtuelCollection "20 ans d'avancées et de perspectives en sciences du numérique", 2012, 3 p
Article dans une revue
hal-00813184v1
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Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual StimuliCT14 - 14th Annual CyberTherapy and CyberPsychology Conference, Jun 2009, Villa Caramora, Lago Maggiore, Italy. pp.61, ⟨10.3389/conf.neuro.14.2009.06.061⟩
Communication dans un congrès
hal-00386337v1
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Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual StimuliStudies in Health Technology and Informatics, 2009, Annual Review Of Cybertherapy and Cybermedicine, 144, pp.208-210. ⟨10.3233/978-1-60750-017-9-208⟩
Article dans une revue
inria-00527172v1
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Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual StimuliCyberpsychology and Behavior, 2009, 12 (5), pp.581-673. ⟨10.1089/cpb.2009.9991⟩
Article dans une revue
hal-00386336v1
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Fast Non-Linear Projections using Graphics HardwareI3D '08 - ACM Symposium on Interactive 3D Graphics and Games, Feb 2008, Redwood City, CA, United States. pp.107-114, ⟨10.1145/1342250.1342267⟩
Communication dans un congrès
hal-00257806v1
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Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary ResultsJournal of Cybertherapy and Rehabilitation, 2012, 5 (2), pp.127
Article dans une revue
hal-00690804v1
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Flexibility of sensorimotor integration in visual virtual immersion. Case of vestibular patientsACAPS 2013 - 15ème Congrès international de l'Association des Chercheurs en Activités Physiques et Sportives, ACAPS, Oct 2013, Grenoble, France
Communication dans un congrès
hal-01110093v1
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Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary ResultsCYBER17 - 17th Annual CyberPsychology & CyberTherapy Conference, Sep 2012, Bruxelles, Belgium. pp.187-191, ⟨10.3233/978-1-61499-121-2-187⟩
Communication dans un congrès
hal-00690875v1
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Therapeutic effects of large-field visual virtual immersion on balance control in unilateral vestibular patientsISPGR 2022 - International Society of Posture and Gait Research, Jul 2022, Montréal, Canada. pp.1-1
Poster de conférence
hal-03737948v1
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VR-based rehabilitation benefits for sensory compensation and balance recovery in vestibular patients. Journée de l’Axe Neurosciences Cliniques - Session "Handicap et Qualité de Vie". CHU Grenoble-Alpes, Grenoble, France. Déc. 2021. [oral presentation]2021
Autre publication scientifique
hal-03659084v1
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Visual-vestibular compensation in balance recovery: A transfer function model-based analysisFOSBE 2019 - 8th IFAC Conference on Foundations of Systems Biology in Engineering, Oct 2019, Valencia, Spain. pp.1-6
Communication dans un congrès
hal-02371059v1
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