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13 résultats
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triés par
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Film Editing for Third Person Games and MachinimaWorkshop on Intelligent Cinematography and Editing, May 2012, Raleigh, United States
Communication dans un congrès
hal-00694455v1
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Eurographics Workshop on Intelligent Cinematography and EditingThe Eurographics Association. WICED: Eurographics Workshop on Intelligent Cinematography and Editing, May 2015, Zurich, Switzerland. The Eurographics Association, 2015, WICED: Eurographics Workshop on Intelligent Cinematography and Editing, ISBN 978-3-905674-79-8
Proceedings/Recueil des communications
hal-01427236v1
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Camera-on-rails: Automated Computation of Constrained Camera PathsACM SIGGRAPH Conference on Motion in Games, Nov 2015, Paris, France. pp.151-157, ⟨10.1145/2822013.2822025⟩
Communication dans un congrès
hal-01220119v1
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Computational Model of Film Editing for Interactive StorytellingICIDS 2011 - International Conference on Interactive Digital Storytelling, Nov 2011, Vancouver, Canada. pp.305-308, ⟨10.1007/978-3-642-25289-1_35⟩
Communication dans un congrès
hal-00646405v1
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Comparing film-editingEurographics Workshop on Intelligent Cinematography and Editing, WICED '15 , May 2015, Zurich, Switzerland. pp.5-12, ⟨10.2312/wiced.20151072⟩
Communication dans un congrès
hal-01160593v2
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Continuity Editing for 3D AnimationAAAI Conference on Artificial Intelligence, Jan 2015, Austin, Texas, United States. pp.753-761
Communication dans un congrès
hal-01088561v2
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Narrative-Driven Camera Control for Cinematic Replay of Computer GamesMIG'14 - 7th International Conference on Motion in Games , Nov 2014, Los Angeles, United States. pp. 109-117 ⟨10.1145/2668064.2668104⟩
Communication dans un congrès
hal-01067016v1
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Automated Camera Planner for Film Editing Using Key ShotsSCA 2011 - ACM Siggraph / Eurographics Symposium on Computer Animation, ACM SIGGRAPH / Eurographics, Aug 2011, Vancouver, Canada
Communication dans un congrès
hal-00646404v1
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Crowd Sculpting: A space-time sculpting method for populating virtual environmentsComputer Graphics Forum, 2014, EUROGRAPHICS 2014, 33 (2), pp.351-360. ⟨10.1111/cgf.12316⟩
Article dans une revue
hal-00945905v2
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Computer Generation of Filmic Discourse from a Cognitive/Affective PerspectiveEurographics Workshop on Intelligent Cinematography and Editing, May 2015, Zurich, Switzerland
Communication dans un congrès
hal-01160592v1
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Crowd Art: Density and Flow Based Crowd Motion Design8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. pp. 167-176, ⟨10.1145/2822013.2822023⟩
Communication dans un congrès
hal-01213887v1
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Steering Behaviors for Autonomous CamerasMIG 2013 - ACM SIGGRAPH conference on Motion in Games, Nov 2013, Dublin, Ireland. pp.93-102, ⟨10.1145/2522628.2522899⟩
Communication dans un congrès
hal-00862713v1
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Insight: An annotation tool and format for film analysisEurographics Workshop on Intelligent Cinematography and Editing, May 2015, Zurich, Switzerland. pp.57, ⟨10.2312/wiced.20151079⟩
Communication dans un congrès
hal-01240276v1
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