Skip to Main content Skip to Navigation
Journal articles

Design Heuristics for Authentic Simulation-based Learning Games

Muriel Ney 1 Celso Goncalves 1 Nicolas Balacheff 1
1 MeTAH
LIG - Laboratoire d'Informatique de Grenoble
Abstract : Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video. Perceived authenticity is measured after the game in 196 phone interviews that yield quantitative and qualitative results. We show evidence of relationships between attributes of the game environment and perceived authenticity. This yields a list of parameters that can be adjusted to favour authenticity. We also study three situations of interaction and show when and why they are perceived as authentic, or not. These results lead to recommendations for the design of simulation games that can be perceived as authentic.
Complete list of metadatas

Cited literature [36 references]  Display  Hide  Download

https://hal.archives-ouvertes.fr/hal-00999005
Contributor : Denis Bouhineau <>
Submitted on : Monday, January 14, 2019 - 4:39:40 PM
Last modification on : Thursday, November 19, 2020 - 1:01:18 PM

File

2014 Ney Gonçalves et Balache...
Files produced by the author(s)

Identifiers

Collections

Citation

Muriel Ney, Celso Goncalves, Nicolas Balacheff. Design Heuristics for Authentic Simulation-based Learning Games. IEEE Transactions on Learning Technologies, Institute of Electrical and Electronics Engineers, 2014, 7 (2), http://dx.doi.org/10.1109/TLT.2014.2316161. ⟨10.1109/tlt.2014.2316161⟩. ⟨hal-00999005⟩

Share

Metrics

Record views

380

Files downloads

317