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Conference papers

State of the Art in Sound Texture Synthesis

Diemo Schwarz 1, 2
1 Equipe Interactions musicales temps-réel
STMS - Sciences et Technologies de la Musique et du Son
2 Equipe Autre (hors R&D)
STMS - Sciences et Technologies de la Musique et du Son
Abstract : The synthesis of sound textures, such as rain, wind, or crowds, is an important application for cinema, multimedia creation, games and installations. However, despite the clearly defined requirements of naturalness and flexibility, no automatic method has yet found widespread use. After clarifying the definition, terminology, and usages of sound texture synthesis, we will give an overview of the many existing methods and approaches, and the few available software implementations, and classify them by the synthesis model they are based on, such as subtractive or additive synthesis, granular synthesis, corpus-based concatenative synthesis, wavelets, or physical modeling. Additionally, an overview is given over analysis methods used for sound texture synthesis, such as segmentation, statistical modeling, timbral analysis, and modeling of transitions.
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Submitted on : Monday, June 8, 2015 - 2:35:14 PM
Last modification on : Friday, January 8, 2021 - 2:04:39 PM
Long-term archiving on: : Tuesday, April 25, 2017 - 4:46:49 AM


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  • HAL Id : hal-01161296, version 1


Diemo Schwarz. State of the Art in Sound Texture Synthesis. Digital Audio Effects (DAFx), Sep 2011, Paris, France. pp.221-232. ⟨hal-01161296⟩



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