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Towards a framework for ubiquitous audio-tactile design

Abstract : To enable a transition towards rich vibrotactile feedback in applications and media content, a complete end-to-end system — from the design of the tactile experience all the way to the tactile stimulus reproduction — needs to be considered. Currently, most applications are at best limited to dull vibration patterns due to limited hard- and software implementations, while the design of ubiquitous platform-agnostic tactile stimuli remains challenging due to a lack of standardized protocols and tools for tactile design, storage, transport, and reproduction. This work proposes a conceptual framework, utilizing audio assets as a starting point for the design of vibrotactile stimuli, including ideas for a parametric tactile datamodel, and outlines challenges for a platform-agnostic stimuli reproduction. Finally, the benefits and shortcomings of a commercial and widespread vibrotactile API are investigated as an example for the current state of a complete end-to-end framework.
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Contributor : Christian Frisson Connect in order to contact the contributor
Submitted on : Thursday, July 16, 2020 - 10:21:37 PM
Last modification on : Monday, December 28, 2020 - 10:22:04 AM
Long-term archiving on: : Monday, November 30, 2020 - 11:39:52 PM


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  • HAL Id : hal-02901209, version 1



Maximilian Weber, Charalampos Saitis. Towards a framework for ubiquitous audio-tactile design. International Workshop on Haptic and Audio Interaction Design, 2020, Montreal, Canada. ⟨hal-02901209⟩



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