| HAL: inria-00448243, version 3 |
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| Available versions | v1 (2010-01-19) | v2 (2010-01-25) | v3 (2010-01-25) |
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| Cop and robber games when the robber can hide and ride |
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| Jérémie Chalopin 1Victor Chepoi 1 |
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| (2010-01) |
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| In the classical cop and robber game, two players, the cop C and the robber R, move alternatively along edges of a finite graph G=(V,E). The cop captures the robber if both players are on the same vertex at the same moment of time. A graph G is called cop win if the cop always captures the robber after a finite number of steps. Nowakowski, Winkler (1983) and Quilliot (1983) characterized the cop-win graphs as graphs admitting a dismantling scheme. In this paper, we characterize in a similar way the cop-win graphs in the game in which the cop and the robber move at different speeds s' and s, s'<= s. We also investigate several dismantling schemes necessary or sufficient for the cop-win graphs in the game in which the robber is visible only every k moves for a fixed integer k>1. We characterize the graphs which are cop-win for any value of k. |
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| 1: | Laboratoire d'informatique Fondamentale de Marseille (LIF) |
| CNRS : UMR6166 – Université de la Méditerranée - Aix-Marseille II – Université de Provence - Aix-Marseille I | |
| 2: | MASCOTTE (INRIA Sophia Antipolis / Laboratoire I3S) |
| INRIA – Université Nice Sophia Antipolis [UNS] – CNRS : UMR7271 | |
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| Domain | : | Computer Science/Discrete Mathematics |
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| Cops and Robber games – dismantling ordering – hyperbolicity |
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| inria-00448243, version 3 | |
| http://hal.inria.fr/inria-00448243 | |
| oai:hal.inria.fr:inria-00448243 | |
| From: Nicolas Nisse | |
| Submitted on: Monday, 25 January 2010 18:01:20 | |
| Updated on: Friday, 5 February 2010 11:54:53 | |