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17th International Conference on Digital Signal Processing (DSP), 2011, Special Session on Multiview and 3D Video Coding, Corfu : Greece (2011)
Floating polygon soup
Thomas Colleu 1, 2, 3, Luce Morin 2, Stéphane Pateux 3, Claude Labit 1
For the projet collaboratif RUBI3 collaboration(s)
(2011-08-30)

This paper presents a new representation called floating polygon soup for applications like 3DTV and FTV (Free Viewpoint Television). This representation is based on 3D polygons and takes as input MVD data. It extends the previously proposed polygon soup representation which is appropriate for both compression, transmission and rendering stages. The floating polygon soup conserves these advantages while also taking into account misalignments at the view synthesis stage due to modeling errors. The idea for reducing these misalignments is to morph the 3D geometry depending on the current viewpoint. Results show that artifacts in virtual views are reduced and objective quality is increased.
1:  TEMICS (INRIA - IRISA)
CNRS : UMR6074 – INRIA – Université de Rennes 1
2:  Institut d'Electronique et de Télécommunications de Rennes (IETR)
CNRS : UMR6164 – Université de Rennes 1 – Institut National des Sciences Appliquées (INSA) - Rennes – SUPELEC
3:  Orange Labs [Rennes]
Orange Labs
Computer Science/Image Processing
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