%0 Journal Article %T Rehabilitation of the upper arm early after stroke: Video games versus conventional rehabilitation. A randomized controlled trial %+ Euromov (EuroMov) %+ Centre Hospitalier Régional Universitaire [Montpellier] (CHRU Montpellier) %+ Système Multi-agent, Interaction, Langage, Evolution (SMILE) %+ Centre Hospitalier Universitaire de Nîmes (CHU Nîmes) %+ Institut d’Imagerie Fonctionnelle Humaine [CHU Montpellier] (I2FH) %+ Laboratoire Charles Coulomb (L2C) %+ Département de Médecine Physique et de Réadaptation [Montpellier] %+ Département de neurologie [Montpellier] %+ Centre Mutualiste de Réeducation Neurologique Propara (PROPARA) %+ Dynamique des capacités humaines et des conduites de santé (EPSYLON) %A Laffont, Isabelle %A Froger, Jerome %A Jourdan, Claire %A Bakhti, Karima %A van Dokkum, Liesjet E.H. %A Gouaich, Abdelkader %A Bonnin, Huei Yune %A Armingaud, Philippe %A Jaussent, Audrey %A Picot, Marie Christine %A Le Bars, Emmanuelle %A Dupeyron, Arnaud %A Arquizan, Caroline %A Gélis, Anthony %A Mottet, Denis %< avec comité de lecture %@ 1877-0657 %J Annals of Physical and Rehabilitation Medicine %I Elsevier Masson %V 63 %N 3 %P 173-180 %8 2020-05 %D 2020 %R 10.1016/j.rehab.2019.10.009 %K Rehabilitation %K Stroke %K Upper limb %K Video games %Z Computer Science [cs]/Human-Computer Interaction [cs.HC] %Z Humanities and Social Sciences %Z Life Sciences [q-bio]/Human health and pathologyJournal articles %X Few rehabilitation methods have proven their efficacy in increasing sensori-motor recovery and/or function of the upper limb (UL) after stroke. Video games (VGs) are promising tools in this indication.OBJECTIVE: To compare UL rehabilitation by using VGs and conventional rehabilitation (CR) in patients with sub-acute stroke.DESIGN: Single-blind, multicentric trial, with central randomization and stratification by center.SETTING: Physical and rehabilitation medicine departments of 2 university hospitals.PARTICIPANTS: Adults within 3 months after a first vascular cerebral accident, with UL Fugl Meyer Score (UL-FMS)<30/66 and without major cognitive impairment.INTERVENTION: A 45-min additional session of conventional occupational therapy (OT) or a VG-based OT session as add-on therapy to usual rehabilitation programs, 5 days/week for 6 weeks.MAIN OUTCOME MEASURES: Primary outcome: UL-FMS. Secondary outcome: Box and Block Test (BBT), Wolf Motor Function test (WMFT), Motor Activity Log (MAL), Barthel Index and quality of life (SF-36).RESULTS: We included 51 patients (20 women) at a mean (SD) of 27.2 (19.4) days post-stroke (mean age 58 years [range 24-83]), 26 in the CR group and 25 in the VG group (23 in each group at 6-month follow-up). The mean duration of the additional rehabilitation session was similar in both groups: 29.3 (4.3) vs 28.0 (4.4) min in CR and VG groups. Shoulder pain occurred in 4 patients in the VG group versus 7 in the CR group. At day 45, gain in UL-FMS did not significantly differ between the groups (CR mean 17.8 [14.6] vs VG 24.1 [14.8]; P=0.10), whereas gain in BBT was doubled in the VG group (CR 7.4 [12.2] vs VG 15.7 [16.3]; P=0.02). At 6-month follow-up, the study was inconclusive about between-group differences in UL-FMS, BBT and other criteria. Post-hoc analysis showed that gains in UL-FMS or BBT were significantly higher in the VG than CR group for patients included within 30 days post-stroke.CONCLUSION: In general, we cannot conclude that video gaming and conventional OT led to different long-term sensorimotor recovery of the UL after sub-acute stroke. However, when applied within the first month after stroke, video gaming was more efficient than conventional rehabilitation on both sensorimotor recovery and gross grasping function. %G English %L hal-02526695 %U https://hal.umontpellier.fr/hal-02526695 %~ SHS %~ CNRS %~ UNIV-MONTP1 %~ UNIV-MONTP3 %~ EM-ALES %~ L2C %~ SMILE %~ LIRMM %~ MIPS %~ BS %~ UNIV-MONTPELLIER %~ EPSYLON %~ EUROMOV-DHM %~ UM-2015-2021