GREP: Games for the Runtime Enforcement of Properties - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2017

GREP: Games for the Runtime Enforcement of Properties

Résumé

We present GREP, a tool for the runtime enforcement of (timed) properties. GREP takes an execution sequence as input (stdin), and modifies it (stdout) as necessary to enforce the desired property, when possible. GREP can enforce any regular timed property described by a deterministic and complete Timed Automaton. The main novelties of GREP are twofold: it uses game theory to improve the synthesis of enforcement mechanisms, and it accounts for uncontrollable events, i.e. events that cannot be controlled by the enforcement mechanisms and thus have to be released immediately. We present an overview of GREP and validate its usability with a performance evaluation.
Fichier principal
Vignette du fichier
449632_1_En_16_Chapter.pdf (2.94 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01678960 , version 1 (09-01-2018)

Licence

Paternité

Identifiants

Citer

Matthieu Renard, Antoine Rollet, Yliès Falcone. GREP: Games for the Runtime Enforcement of Properties. 29th IFIP International Conference on Testing Software and Systems (ICTSS), Oct 2017, St. Petersburg, Russia. pp.259-275, ⟨10.1007/978-3-319-67549-7_16⟩. ⟨hal-01678960⟩
361 Consultations
145 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More