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Article Dans Une Revue Procedia Engineering Année : 2011

Using TRIZ in the forecasting of the computer role playing games evolution

Résumé

This research aims to find out the patterns existing in the computer role-playing games (CRPGs) design and to find out if the system evolution laws of TRIZ (Theory of Inventive Problem Solving) are applicable to them. Only part of the technical evolution laws was explored and only on the selected subsystems of CRPGs, because the complete analysis would constitute a much longer paper. The research was essentially qualitative. In conclusion it allows to state that TRIZ evolution laws are matching to many instances of CRPG subsystems evolution paths what allows to propose directions for the future development of CRPGs.
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hal-01061279 , version 1 (05-09-2014)

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Michal Kurela, Pascal Crubleau, Henry Samier. Using TRIZ in the forecasting of the computer role playing games evolution. Procedia Engineering, 2011, 9, pp.640-645. ⟨10.1016/j.proeng.2011.03.149⟩. ⟨hal-01061279⟩
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