Locally Gaussian exemplar-based texture synthesis
Résumé
The main approaches to texture modeling are the statistical psychophysically inspired model and the patch-based model. In the first model the texture is characterized by a sophisticated statistical signature. The associated sampling algorithm estimates this signature from the example and produces a genuinely different texture. This texture nevertheless often loses accuracy. The second model boils down to a clever copy-paste procedure, which stitches verbatim copies of large regions of the example. We propose in this communication to involve a locally Gaussian texture model in the patch space. It permits to synthesize textures that are everywhere different from the original but with better quality than the purely statistical methods.
Domaines
Applications [stat.AP]
Origine : Fichiers produits par l'(les) auteur(s)
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