A physically-based model for the simulation of reactive turbulent objects
Résumé
The challenging issue that is addressed here is the modeling of turbulent phenomena, physically consistent, and reactive at the same time. The aim is, first, to understand these phenomena in order to elaborate a particle-bases dynamic model, capable of accounting for a certain number of experimentally observed recognizable turbulent phenomena (consistençy). Next, the aim is to achieve not only beautiful shapes, not only the fine dynamics slow and fleeting of turbulent objects left to themselves, but the still richer movements that result from the interaction with man (reactivity).
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