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Communication Dans Un Congrès Année : 2009

Intelligent Strategies for Several Zero-, One- and Two-Player Games

Résumé

In this paper we present efficient and intelligent strategies for several zero-, one- and two-player games. Most of the games have been studied before or are related to other well-known games, but we present improved algorithmic techniques for playing them optimally. The main techniques we employed are dynamic programming, the Sprague-Grundy game theory and pattern extraction. We also make use of elements from computational geometry, like orthogonal range searching data structures.
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hal-00787457 , version 1 (12-02-2013)

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Mugurel Ionut Andreica, Nicolae Tapus. Intelligent Strategies for Several Zero-, One- and Two-Player Games. 4th IEEE International Conference on Intelligent Computer Communication and Processing (ICCP), Aug 2009, Cluj-Napoca, Romania. pp.253-256, ⟨10.1109/ICCP.2008.4648380⟩. ⟨hal-00787457⟩
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