Designing Interaction in Virtual Worlds through a Passive Haptic Peripheral - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2012

Designing Interaction in Virtual Worlds through a Passive Haptic Peripheral

Résumé

This paper presents a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. Based on the results of users' tests on previous versions of our device and on the analysis of a manipulation task, this prototype is as easy as a mouse to use and allows the control of a high number of degrees of freedom (dofs) with tactile feedback. Design issues, physical phenomena and physiological behaviors are tightly linked and highly influence interaction. The goals corresponding to these issues include the choice of sensors' technology and their position on the device, low efforts exerted while using the device, relevant multisensorial feedback, performance of achieved tasks. An example of a grasping task illustrates the effectiveness of our device to achieve intuitive and efficient interactions, bringing new insights for collaborative interaction.
Fichier principal
Vignette du fichier
chardonnet_ro-man.pdf (255.48 Ko) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-00778150 , version 1 (18-01-2013)

Identifiants

Citer

Jean-Rémy Chardonnet, Jean-Claude Léon. Designing Interaction in Virtual Worlds through a Passive Haptic Peripheral. 2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human Interactive Communication, Sep 2012, Paris, France. pp.284-289, ⟨10.1109/ROMAN.2012.6343767⟩. ⟨hal-00778150⟩
653 Consultations
246 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More