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Article Dans Une Revue Computers & Mathematics with Applications Année : 2010

LBM Based Flow Simulation Using GPU Computing Processor

Résumé

Graphics Processing Units (GPUs), originally developed for computer games, now provide computational power for scientific applications. In this paper, we develop a general purpose Lattice Boltzmann code that runs entirely on a single GPU. The results show that: (1) simple precision floating point arithmetic is sufficient for LBM computation in comparison to double precision; (2) the implementation of LBM on GPUs allows us to achieve up to about one billion lattice update per second using single precision floating point; (3) GPUs provide an inexpensive alternative to large clusters for fluid dynamics prediction.
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Dates et versions

hal-00470848 , version 1 (09-06-2014)

Identifiants

Citer

F. Kuznik, C. Obrecht, G. Rusaouen, J.-J. Roux. LBM Based Flow Simulation Using GPU Computing Processor. Computers & Mathematics with Applications, 2010, 59 (7), pp.2380-2392. ⟨10.1016/j.camwa.2009.08.052⟩. ⟨hal-00470848⟩
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