Designing a project decision making game
Résumé
This paper presents PRODEMA: a project decision making game that was designed to provide a safe environment for experiential learning by senior project engineers about the tension between structured decision making methods and the way in which humans naturally make decisions. The paper focuses in particular on the game design method, which consists of two phases: (1) decision problem definition and analysis using a multi-stakeholder adaptation of the Analysis of Interconnected Decision Areas method, and (2) development of a storyline around the decision problem, the setting for the players, and the rules for their interaction. The method, supported by the MEDIA tool, has been used to design a specific decision making game for a course for senior project engineers. This game was tested twice, first with faculty staff, then with graduate students, before it was used as a learning aid.
Origine : Fichiers produits par l'(les) auteur(s)
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