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Communication Dans Un Congrès Année : 2007

Designing a project decision making game

Résumé

This paper presents PRODEMA: a project decision making game that was designed to provide a safe environment for experiential learning by senior project engineers about the tension between structured decision making methods and the way in which humans naturally make decisions. The paper focuses in particular on the game design method, which consists of two phases: (1) decision problem definition and analysis using a multi-stakeholder adaptation of the Analysis of Interconnected Decision Areas method, and (2) development of a storyline around the decision problem, the setting for the players, and the rules for their interaction. The method, supported by the MEDIA tool, has been used to design a specific decision making game for a course for senior project engineers. This game was tested twice, first with faculty staff, then with graduate students, before it was used as a learning aid.
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Dates et versions

hal-00468542 , version 1 (31-03-2010)

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P.W.G. Bots, C.E. van Daalen. Designing a project decision making game. ISAGA 2007 Conference. 38th Annual Conference of the The International Simulation and Gaming Association, Jul 2007, Nijmegen, Netherlands. 11 p. ⟨hal-00468542⟩
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