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Communication Dans Un Congrès Année : 2007

A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture

Kevin Sillam
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Matthieu Evrard
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Annie Luciani
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Résumé

This paper deals with a real-time implementation on graphic processor of the “dynamic particle coating method” (DPCM) founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this model.
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Dates et versions

hal-00439401 , version 1 (22-04-2014)

Identifiants

Citer

Kevin Sillam, Matthieu Evrard, Annie Luciani. A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture. 4th Workshop in Virtual Reality Interactions and Physical Simulation 2007, Nov 2007, Dublin, Ireland. pp.69-78, ⟨10.2312/PE/vriphys/vriphys07/069-078⟩. ⟨hal-00439401⟩
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