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LICS'09, IEEE Symposium on logic in computer science, Los Angeles : États-Unis d'Amérique (2009)
Qualitative Determinacy and Decidability of Stochastic Games with Signals
Nathalie Bertrand 1, Blaise Genest 2, Hugo Gimbert 3
(2009-08-15)

We consider the standard model of finite two-person zero-sum stochastic games with signals. We are interested in the existence of almost-surely winning or positively winning strategies, under reachability, safety, Büchi or co-Büchi winning objectives. We prove two \emph{qualitative determinacy} results. First, in a reachability game either player 1 can achieve almost-surely the reachability objective, or player 2 can ensure surely the complementary safety objective, or both players have positively winning strategies. Second, in a Büchi game if player 1 cannot achieve almost-surely the Büchi objective, then player 2 can ensure positively the complementary co-Büchi objective. We prove that players only need strategies with finite-memory, whose sizes range from no memory at all to doubly-exponential number of states, with matching lower bounds. Together with the qualitative determinacy results, we also provide fix-point algorithms for deciding which player has an almost-surely winning or a positively winning strategy and for computing the finite memory strategy. Complexity ranges from EXPTIME to 2-EXPTIME with matching lower bounds, and better complexity can be achieved for some special cases where one of the players is better informed than her opponent.
1:  VERTECS (INRIA)
INRIA
2:  DISTRIBCOM (INRIA - IRISA)
CNRS : UMR6074 – INRIA – École normale supérieure de Cachan - ENS Cachan – INSA Rennes – Université de Rennes 1
3:  Laboratoire Bordelais de Recherche en Informatique (LaBRI)
CNRS : UMR5800 – Université Sciences et Technologies - Bordeaux I – Ecole Nationale Supérieure d'Electronique, Informatique et Radiocommunications de Bordeaux – Université Victor Segalen - Bordeaux II
LaBRI; IRISA
Computer Science/Computer Science and Game Theory
stochastic games – partial observation – imperfect information – parity games – determinacy
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