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Books Year : 2008

Interactive Shape Design

Abstract

Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main clallenges of digital shape design. The user should idealy be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. Tis book presents the field of interactive shape design from this perstective. Since interactively creating a shape builds on the human's ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the diffeent families of solutions, discuss open issues, and identify directions for future research.

Dates and versions

hal-00336304 , version 1 (03-11-2008)

Identifiers

Cite

Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill. Interactive Shape Design. Morgan & Claypool Publishers, ISSN:1933-8996, pp.78, 2008, Synthesis Lectures on Computer Graphics and Animation, Brian A. Barsky, 978-1-59829-210-7. ⟨10.2200/S00122ED1V01Y200806CGR006⟩. ⟨hal-00336304⟩
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